Supply Tracker App For Crafters
Case Study
Project Overview
This app aims to help small and mid-sized craft-selling businesses ensure they are always aware of what supplies they need by alerting users when they are running low, tracking statistics like rate of use and average number of updates, and allowing for quick and easy updates that automatically calculate how much of a supply still remains. This project's duration was about 8 weeks. As it was my first ever project, I spent most of the time experimenting with different visual tweaks.
My Contributions
This was my first UI/UX project ever, and I completed it for my Google Certification in UX Design. While it was overwhelming to dive into this new world, I was able to get experience in various different parts of a design project, including conducting research through surveying potential users and completing competitive audits, as well as creating user personas, user journeys, wireframes, and mockups.
Here's what I ended up creating.
No more blindsides.
Always know what’s in your inventory. Always know when to reorder.


Just a glance.
Quickly check everything you need to know most, right on your homepage.
Easily Organized.
Keep a supply’s tags, folders, products, and reorder link all in one place.


Update Your Way.
Update supplies manually, or multiple at once using “Update by Product”.
Stats for everything.
Look at your inventory through any time frame, any category, any way you need.


Break it down.
Check out which supplies you use least, what month you refill the most shipping boxes, and more.
Now, let's see how I got there.
As the prompt "Create a mobile app that tracks supplies for candle makers" for this design project was generated for me by the course, I could jump straight into user research to determine pain points, which I did my creating a Google survey which I sent to 50 small candle businesses on Etsy and Instagram. From the 50, only 10% responded and filled out the form, so I expanded upon my research through looking at research for inventory apps and small business apps outside of just candle making.
Here are the major pain points I determined based off of my findings, as well as two of the personas I created alongside them.

Supplies in Abundance

Manual Calculations

Tracking Unsynced
It is all too easy to come to your workstation and see you’re out of something you really need. Users would be benefitted from knowing when to reorder.
In the inverse of point one, when reordering, it is easy to order too much of something that you do not end up using that much. Users should have a way to see an estimation of how much to refill.
Guessing at how much is remaining in the inventory or taking the time to calculate by hand quickly becomes inconvenient. This app should do the tedious work to allow users to focus on creating their products.
Inventory tracking gets confusing when your laptop’s spreadsheet has different information than your phone’s notes app. There should be a way to make sure a user has the same information accessible anywhere.
With my notes from my survey results, user personas, user journey maps, and competitive audits, I began to outline features of the app I wanted to create along with starting to outline the information architecture. I wanted to build a dashboard that gave an overview of useful information, like number of incoming refills or number of supplies, as well as giving quick access to updating the recently/most commonly used supplies, and widgets that would lead the user to pages like the statistics page or the inventory page filtered to show items with low levels.
Here are some of the digital wireframes created for my initial designs.
Though this was my first dive into UI/UX, I was rather unhappy with how some of my initial designs were panning out, so the remainder of the project was spent experimenting with layouts and designs, trying new ideas, and getting feedback from other beginner designers on Discord and Tumblr, as well as friends who know nothing about user experience. I worked hard on trying to improve as quickly as possible.
Here are how my designs evolved over the course of a few weeks.
Supply Inventory Evolution
After several iterations, lots of UI/UX research, and the feedback from almost everyone around me, I settled on a design for this project.
Here are the final pages all together.
I hope you enjoyed looking at my first project. I'm excited to continue learning and designing to bring better and better designs every time.
Thank you!